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Showcase: Ork Scratch-built Void Shield Generator.

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Broke down and finally painted it.  Didn't take to long actually, as the paint job is pretty simple but I still like how it came out.

I pretty much did everything as planned. The airbrushed plasma glow to match the power generator terrain piece I did a while back.  The very glossy warp energy globes that match the Wierdboy.  And so on.

I really like the globes, despite being wood they don't look like wood. That's what sanding sealer and sand paper can get you.

Anyway, pics!





Next up: Bloodthirster!

More Mek Gun work in progress - tracktor kannons.

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These things are turning out to be a lot of work.

Sure, I've finished 5 guns for lobbas but I have not even come close to finishing the energy weapons nor even primed the other 5 chassis.. but that will be done very shortly.

The dollar store toy guns are great for smasha guns, and now I have 5 of them - need 1 more.  However I need to somehow distinguish tracktor kannons from smasha guns.  I have been taking my queues from the stock model and building a set of arms to magnetize on the barrel.

So far, so good. I like how they are coming out.  Just need to come up with a bit to stick on the ends of the arms.


I also came up with an acceptable idea for a power pack, again similar to the stock model that has a battery or whatever off to the side of the gun body.  I simply could not find the bit on ebay so I just did a press mold with instantmold and built a small box. It looks "worky" enough for my taste and will just magnetize on the side of both the smasha guns and the kustom mega-kannons once I make progress on those.  Again, I will need a total of 6 of these..


It's been very tedious work so far. I've gone one good mold to use for the battery pack so I can built at most one a day.  And I'm running out of greenstuff!

But now all the ideas for the energy weapons are in my head,  I'm going to get working on priming and painting the 5 chassis while also working on the Bloodthirster.

That's it for now.

Ork Mek gun work in progress - Kustom Mega-Kanon

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You want to know something? Scratch building is very, very time consuming.  I'm spending several hours at a spell just grinding through stuff and I don't seem to be getting very far.

Today I spent most of the night building boxes.  4 battery boxes and 3 more boxes for the control units of the kustom mega-kanons.  Then just building one mount for one of the guns was a lot of work.

But I have one..yes just one..kustom mega-kanon *almost* done.  Just almost. Still needs detail on the control box. 

I'm going to bed.  Just a quick pic of the first gun, with the power pack attached.


Modified Ork Horde detachment list.

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Over the last few games I've gotten a really good feel for how the first list plays.  So now I'm going to move on to a modified version that's going to be a bit different.

This is really a horde list, designed to run up as fast as possible.

Primary: Ork Horde Detachment
Warlord: Warboss, PK, 'eavy armor, bosspole, Da Lucky Stikk


HQ: Painboy
HQ: Painboy
These are the new KFF, for about the same price.

Troop: 30 Slugga boys, Nob w/PK&BP
'eavy armor

Troop 30 Shoota boys, Nob w/PK&BP
3x big shoota
'eavy armor

Troop 30 Shoota boys, Nob w/PK&BP
3x big shoota
'eavy armor

 Yes. 90 'ard boys.  yes, the shoota units are quite spendy at nearly 400pts each. I've learned without the KFF, boys just don't have much of a chance.  Sure there are things that will ignore the armor, but something is better then nothing at all.

11 pts per model.  That's A LOT. 

Elite: 12 Tankbustas, Nob w/Bosspole
Breaking out the tankbustas.  These guys should be awesome, especially with the Lootas moving to heavy.

Heavy: 5 lobbas, 5x ammo runt
Heavy: 3 Tracktor Kannons, 3x ammo runt
Heavy: 2 Kustom Mega-Kannons, 2x ammo runt

All 10 mek guns on the table at once.  That is a lot of T7 wounds and a lot of fire power to chew through.

Fortification: VSG, 2x extra Void Shields
More I play with this guy, the more I like it..

2000pts exactly

It will really depend on what army I face on if the 360pts spent on armor is really worth it, but no matter what it should pan out.

Change is in the air...

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If you hadn't noticed, I now have the domain www.da40korks.com for my blog!  Sure it's not a big deal to some, but for me it's pretty cool.

This is mainly because I've never tried to do any self-promotion, never tried to really do more with this hobby then what I'm doing for myself.

My time will still be mostly spent on doing stuff for me and my own personal wargaming, but I think I want to expand my footprint a bit.

I haven't figured out exactly what that means yet, but I'm working on ideas that I can both manage and will be beneficial to the community.

Now you can contact me here. 

This should be a lot of fun!

Yet another Mek Gun update...

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Holy crap these things are just consuming so much of my time.

However I finally see the light at the end of the construction tunnel. Painting them will go pretty quick, I hope..

All the chassis are primed, the kustom mega-kannons are primed, the smasha guns are primed.  The tractor kannon conversion bits are halfway done, and need to finish the last 2 battery packs.

Got some leadbeltcher down on the chassis and kannons.  Yes, I have 3 actual kannons as well..but will probably never use them.


Control panels on the back of the kustom mega-kannons.


Control panels on the back of the Smasha guns/tracktor kannons.


Tracktor kannon bits in place.


I've spent the better part of every spare hour I've had over the last 2 weeks on these things.  I really want to get them done.  The base coats will probably be on soon, but then I'll have to wait for a day off to grab the airbrush and do the colors.

That's it for now!

Holy crap the Mek guns are finally built!!

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Tonight I finally finished all the construction on my Mek Guns.  All 6 power packs, all 6 sets of tracktor cannon bits. All of it.

I also finished the rust effects on the chassis.  I need to get some more masking tape before I can get the camo pattern sprayed. I'll also do a little bit of hair spray chipping.


I also picked up a new plastic Painboy. I was worried he would be too weedy, but it turns out to be very substantial especially with the swiss-army hand.


The painboy will be next on the paint queue..probably.

Ork Op Ed: Toys before boys.

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There is this view of the Ork army, a view of a endless green tide of Orks that run forward with the idea that I have more bodies then you have bullets. That I will decent upon you with a ferociousness and exuberance to fight.

The 4th edition codex, you could actually do this.

The 7th edition codex, not so much.

You have to have SOME sort of survivability, especially if there is terrain on the board.  Even more so if the opponent has a noticeable amount of blast weapons. The old KFF actually did this pretty well, against most armies anyway.  It really was a must have if you played infantry or mechanized, shooty or assaulty. Combined with the mob rule, where the Orks were fearless until they were almost wiped out meant you didn't have to care how many bodies you put in your dead pile.

The 7th ed codex has taken both of those away, so the mass of cheap boys no longer has any chance of making it across the table.  You must instead spend points to buff up the individual Ork, resulting in fewer models at the same point level.

In other words, toys before boys.

Don't get me wrong, it WORKS.  Units of 30 'ard boys with FNP are just absolutely fantastic and provide a level of survivability that even the old KFF couldn't match.  The combination neuters the Orks usual nemeses such as flamers, SMS, Thunderfires and Wyverns.  Add in the fact that every unit of boys can now take 'eavy armor means you have a very tough army.  The same combination also means damage from the Mob Rule table is almost non-existent.

It's just not very..well, Orky.

Is this guy really worth 3pts less then a Space Marine?
The 'ard shoota boy is 11 points. That's 2-3 points less then your average space marine.  Then you add a 50pt painboy to the unit. 

Those points add up quick. 

I don't like it.  However, despite how much I don't like it, it is actually far superior to the old codex.  FAR superior. I might even consider going back to units of 20 instead of 30, that's how survivable they really are.  Oh, I also forgot to mention that they can go to ground, so being able to hide in terrain adds yet another level of survivability boys didn't have before.

In the end, you'll end up using half the army you use to take.  But you will end up with far fewer of them dying over the course of a game.

Next month is 1850 Maelstrom missions, so I need to run Combined Arms detachments to gain objective secured.



Primary: Combined Arms detachment
HQ: Warboss, heavy armor, pk, bosspole, Da Lucky Stik

HQ: Painboy

Troop: 30 'ard slugga boys, Nob w/PK&BP
Troop: 20 'ard shoota boys, 2x rokkit, Nob w/PK&BP

Elite: 12 Tankbustas, Nob w/BP

Heavy: 14 Lootas, 1x Mek
Heavy: 5x Lobba, 4x Ammo Runt

Combined Arms detachment
HQ: Painboy

Troop: 20 'ard shoota boys, 2x rokkit, Nob w/PK&BP
Troop: 20 'ard shoota boys, 2x Big Shoota

Fortification
Aegis

So that's one unit to sit back and take objectives, and 3 units to be way aggressive.  We'll see how it goes.

On the bench: Painboy, Mek Guns works in progress

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It's been a few days since I posted anything, and that's because I've been furioiusly working on Mek guns. Holy Mork it's to the point where I just want them all done and out of my life!  But I still have a lot of work to do.

At least all the chassis are done except for varnish now.  These are far less rusty and far less chipped then the first set. 


Since I will be playing him tonight at league, I decided to get at least the base coats on the painboy.  This is the progress after dinner while watching a couple episodes of Burn Notice on Netflix.


I am considering what I will be doing for toys for tots this year.  It may be ordinary..or something very, very interesting.  Depends on how much time I want to invest in it..it won't take any money no matter what I do.

Showcase: Ork Painboy

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I had some delays while making some decisions on certain parts of the model, but it's all done now.  I really like how it turned out, including adding some Blood for the Blood God.

The tubes and vials were the hold up, but I finally decided on  various washes and glazes for the color, and adding bubbles in them not unlike the stock paint job. It actually ads quite a bit of interest, especially with the color variations I got with the method I used.

The only part of the model I didn't like was the Grot Orderly.  The mouth is just really funny and not sculpted well.  One thing for sure, the swiss-army hand has really grown on me. It's not so bad when you have the model in front of you.


Anyway, pic!






I know I've really put off the Bloodthirster, but this was more important. I also have another commission piece coming up next week, which will eat into my time. I also have plans forming for my Freebootaz Toys for Tots donation this year..

The Mek Guns are done! The Mek Guns are done!

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Well, almost. Still need to do the final varnish.

But other then that they are completely done.  After the last brushstroke, I stopped for a second and realized they were actually, finally done.

Months of time, hours and hours of work in building and painting finally all done. 

I have 5 Lobbas, 3 Kannon, 3 Kustom Mega-kannons and 6 Smasha Guns/Tracktor Kannons, 6 energy packs plus 10 chassis.

I'm still a little shocked it's all finally come to an end.

Anyway, pics then off to bed.

Bare Chassis


Kustom Mega-kannons

Control panels

Smasha Guns

Tracktor Kannons

Ready for my close up!

WiP: Khan on Moondrakkan

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Another commission piece.

Instead of going with a "counts as", the owner wanted a traditional White Scars look.


the white comes from Badger Minitaire Skull White over white primer.  It's actually a pretty good white, and so far covering up the occasional mistake has been pretty easy.

That's it for now!

Quick update: first airbrushed power sword

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Did this today, it's not perfect but came out pretty good. I had some paint peel off with the masking tape so having to fix that with a brush hurt the final product.

Overall though, for a first try I think it came out pretty darn swell

It wasn't fast though, as I spent more time cleaning the brush for color changes then actual painting. Moral of the story: don't do one of these at a time!


That's it for now!

Showcase: Khan on Moondrakkan

I won the Star Trek Attack Wing Portland regional!

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Loot from the tournament today at Rose City Comic Con - Borg Assimilation cube and a DS9 model, plus a GenKhan card and the cloaked ships from GenCon, plus extra set of DS9 crew cards.

Quite the haul. It was awesome!

Studio Update and 200,000 views!

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I just noticed the other day I went over 200,000 views on this blog.  Wow. Thank you everyone for reading and being interested in my hobby.  I went into the archive and the post that was 100,000 views was in July 2013. 4 years for the first 100,000 yet only 15 months for the second. I hope to get the next 100,000 in less then a  year.

Last few days since I finished Khan I have not had any major projects, so I grabbed some minor stuff to do. I finished building and assembling my Farsight model. I bought it when the new Tau book first came out..that's how long it's been sitting.

I have also been playing with my Trukk boys unit and tankbustas, only to realize the models needed some work. They were both done in just a base coat and wash. I've gone through, fixed the chips on the metal models, added layers to the skin, fixed up teeth and other details, added a unique base rim color to both units and finally given them a proper varnish.  Much improved for not a lot of work.






Since this unit of boys is a dedicated Trukk unit, I will probably paint up one of the trukks specifically to go with them.  Might also mean I'll actually paint one of the trukks...

Also today is my 6th year anniversary on Youtube.

This has been one hell of an awesome week for me. 

On the bench: Trukk work in progress

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I finished the Tank Bustas and Trukk boys so I grabbed one of the Trukks.  I am going to be using the same basic colors for the Trukk as I used on the boys that will ride in it: Hormagaunt purple, dark brown and codex grey. 

I am going to be using some hairspray chipping, but not a lot. 

I also remembered I have one more Gorkamorka-style warbike in my bits. I never built it since the old squad size was 12, and now they are 15. I will be tying to get 2 more of them, plus 10 more of the metal 3rd-edition metal stormboyz to match my current models.


I'm also trying to work up a new list to include bikers for next month, maybe even battlewagons. I've got a firm grip on the horde, now I want to mix it up some and try out some speed.

That's it for now!

Showcase: Trukk and Trukk Boyz

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So my first painted Trukk is done, along with a unit of matching boyz.  I used hairspray chipping, but didn't do a whole lot, I wanted a small amount of chipping.

I really like the purple, and decided to go with that color after the rims of the boys was done in it. I used brown and grey flames on the roof to match the brown and grey in the boy's clothing.

My usual rust and pigment work and it was all finished.

Pics!



To refurbish or not refurbish?

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Tonight I put the finishing touches on refurbishing my very first Warhammer 40k model - A metal Ork warboss with big choppa. Which is also my first conversion - adding 'eavy armor and making a grenade launcher for stikkbomz.

Didn't do much, cleaned up the chipped paint, washed, highlights and then a varnish to seal it up.

I've heard some people say you shouldn't redo your old models, but keep them as examples of how you've improved over the years.


Before

After


I'd rather have playable models then relics, but that's me. What is your opinion?

Ork Op Ed: Bikes are really good. Maybe the best unit in the Codex.

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I recently made my Book of the Beast warbiker video, and after going over the rules it was obvious they are really good.


For my last couple of games, I've actually played them and theory translates into function even better then then I thought.

First, bikes are cheap.  They dropped 7 pts each from the previous book.  For that, they are T5, WS4, S4 on the charge with 3 base attacks.

Second, they are really survivable.  The aforementioned T5, a 4+ armor save and thanks to the new "exhaust cloud" rule they have a 3+ cover save when jinking.

Third, they still have great firepower with 3 twin-linked S5 AP5 shots each with a 30" threat range.  They can be a threat to most flyers with that..

Forth, they are FAST. Just like any bike the 24" a turn movement means you're in your opponents face right away. Did I mention they have 'ere we go, meaning they get to re-roll one charge die? On a BIKE!?!?  They are cheap enough and hardy enough to really be the hammer in the hammer and anvil. Boost them across the board while marching your infantry behind them.  Your opponent will be far to busy dumping firepower into the bikes to worry about anything else..

Last, you can really buff them up.  Now that you can take a painboy as a character, and give him a bike, giving the bike unit FNP is really amazing.

If you really want to go crazy give them a biker boss with Da Lucky Stikk for WS5 and LD9.  It will also allow the biker boss to tank those S10 shots!

The one downside is the low leadership.  Once they drop below 10 models it isn't hard for them to run away even with mob rule.  However if you have at least 10 models they won't run, as the S4 hits probably won't do very much with T5, 4+ armor and FNP.

So are they the best unit in the Codex?  I'm not sure, but it's hard to ignore all that speed, firepower, hitting power and survivability.
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